The idea of the Stop, Relax & Think system is exactly that-- learning how to stop, relax, and think in difficult situations. The goal of this game is to help impulsive children to learn to communicate their emotions, improve their problem solving skills, slow down and think before they act.
Use this system at home, in the classroom, or in therapy settings to teach kids all about managing stress and anxiety.
Choose from the card game, board game or workbook.
Players are encouraged to cooperate with each other and begin conversation about the topics discussed. Be sure to take time during the game to explain and expand on topics as needed-- these cards are designed to provide plenty of learning opportunities!
To play, each player is given six cards. Each card belongs to one of three suits-- Feeling, Relaxing, and Thinking. The goal of the game is to complete all three suits by acquiring each type of card. Players will go around in a circle, taking cards from the draw pile and adding them to their hand.
For each card drawn, the player will then demonstrate how to act out the scenario on the card. Feeling cards are designed to help students understand their feelings and build empathy. Relaxing cards feature different relaxation techniques students practice while playing. Thinking cards challenge kids to think about problems prior to acting. Stop cards mean that the player must lose a turn. This presents to players the opportunity to cope with unexpected events.
For older kids, this game can be modified with three optional card types-- Stressed, Confused, and Discouraged. If a player draws a Stressed card, they must ask another player for a Relaxing card and demonstrate the relaxing technique. If a Confused card is drawn, the player must ask for a Thinking card, and talk about a plan that would fit the card's prompt. If the player draws a Discouraged Card, they may ask for any card they need. However, first they must say an encouraging statement to the player whom the card is from.
The cards in this box are: 16 Feeling, 16 Relaxing, 16 Thinking, and 9 Stop cards. There are also 3 extra cards for older kids titled: stressed, confused, and discouraged. This game is for ages 6-12 with 2-4 players at a time.
The exercises in this workbook are designed to help kids understand the impact of their behaviors. They will learn how their behaviors affect themselves and their peers. Using cognitive behavioral techniques, the included exercises empower your students to make appropriate choices and learn the importance of self-control. Through fun games and activities your students can learn and practice the skills they need so that they can react appropriately to a variety of situations.
This work is divided into 8 areas that each teach specific cognitive behavioral skills through the use of activities, puzzles, and games. Help kids learn to organize tasks, stay focused, listen to and follow directions, self-calm, think about consequences before acting, and so much more.
This workbook is divided into 8 sections. Each section includes 8 teaching activities.
Use this fun game to teach regulation skills and to generalize new skills in the home or classroom. Players move through the Feelings, Stop, Relax, and Think sections of the game board collecting chips along the way. The player with the most chips wins the game.
- When a player lands on a Feelings Card space they answer a question from a feelings card. This section helps players learn to identify feelings and the early signs of stress, which is essential to their achieving self-control.
- When a player lands on a stop space they roll an 8-sided die. Next they look at a stop card, find then the corresponding number, and perform the action until the person on his/her right says "Stop." If the player stops immediately they receives a chip. This section helps players practice learning how to stop and/or react automatically.
- When a player lands on a relax space they practice a relaxation skill. The ability to relax is a powerful asset for a child who is attempting to learn self-control.
- The think section includes cards with scenarios that encourage players to think through problems.
The game set includes: game board, 8-sided Die, 6-sided Die, 30 Chips, Stop Card, 36 Feelings Cards, 33 Think Cards, and Instructions.
Recommended for children grades K through 6.