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6 Comprehension Board Games Level 1 or 2

Item # 560018x
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Sale Price $34.95
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    Description

    Warning: Choking Hazard. Small Parts. Not for children under 3 years.

    Two sets of unique board games will engage your students as they learn critical comprehension strategies!

    Level 1 - Cause & Effect - Context Clues - Fact or Opinion - Main Idea - Sequencing - Vocabulary

    Each set contains 6 games on heavy, laminated board (12" x 17") with built-in spinners.

    Instructions are printed right on game boards. Counters, 2 spinners, and a die also included.

    Cause and Effect

    How to Play 1. Roll the die to see the number of spaces to move forward. 2. Spin the arrow. If you can make a correct statement by putting the word the arrow lands on into the blank space, stay on that space. Otherwise return to the square you started your turn on.

    Sample questions: Susan studied hard BECAUSE she liked to do well at school. Anna dropped her pencil SO she picked it up. Mary got breakfast in bed SINCE it was Mother's day.

    Own That Word!

    How to Play 1. Roll the die to see the number of spaces to move forward. 2. Create a sentence that includes the word on that space. If you are correct-stay on that square. If you cannot complete the task, you must return to the square you started your turn on. If you use another player's name in the sentence, they must move back one square.

    Some sample words include: Aroma, Improve, Tepid, Stern, and Gracious.

    Step By Step

    How to Play 1. Roll the die to see how many spaces to move forward. 2. Spin the spinner and break down the task on your space, otherwise return to the space you started your turn on.

    Sample tasks include: Have a Bath, Make your Bed, Go Fishing, and Fly a Kite.

    What's the BIG idea?

    How to Play 1. Roll the dice to see how many spaces to move forward. If you land on the same space as another player, roll again. 2.The words on the spaces are taken from different articles. Try and guess what the topic of the article was. If the other players agree with you, stay on that space. If another player can think of a more accurate topic, return to the square you started your turn on.

    Sample word groups: apple, pests, organic, herbicide energy, watts, bulb, bright scavenger, predator, zebra, Africa

    Fact or Opinion

    How to Play 1. Roll the die to the number of spaces to move forward. If you land on the same space as another player, roll again. 2.Read the sentence on the space and say whether it is a fact or an opinion. If you are correct, stay on that space, otherwise return to the square you started on.

    Sample Sentences: Doctors help sick people. Birthday parties are fun. Cheese is the best pizza topping. Summer comes after Spring.

    Context Clues

    How to Play 1. Roll the die to see the number of spaces to move forward. 2. Give a meaning for the red word in the sentence. If you are correct-stay on that square. If you cannot complete the task you must return to the square you started your turn on. Clue: If you do not know the meaning of the word try to work it out by looking at the whole sentence. Try replacing the word with one you know and see if the sentence still makes sense.

    Sample Sentences: The AGILE cat jumped onto the fence. Ralph DETESTED his sister's pet rat. They all laughed at his WITTY joke.

    Level 2 -Inference -Predicting Outcomes -Nonfiction -Context -Narrative Text -Vocabulary

    Each set contains 6 games on heavy, laminated board (12" x 17"). Instructions are printed right on game boards! Counters and a die also included.

    Context Clues

    How to Play 1. Roll the die to see the number of spaces to move forward. 2. Give a meaning for the red word in the sentence. If you are correct - stay on that square. If you cannot complete the task you must return to the square you started your turn on. Clue: If you do not know the meaning of the word, try to work it out by looking at the whole sentence. Now replace the word with one you know and see if the sentence still makes sense.

    Sample Sentences: Sally didn't have enough time to deal with such TRIVIAL matters. Eric was nervous about asking the CANTANKEROUS man to return his ball. After the loss, Tom decided to INSTIGATE a change to the team's lineup.

    Narrative Nouns

    How to Play 1. Roll the dice to see the number of spaces to move forward. 2. If you land on the same space as another player, roll again. 3. Read the story or poem that has the same background color as the space that you landed on. Answer the question on the space giving a reason for your answer. If you succeed, stay on that space, otherwise return to the space you started your turn on.

    This game includes 7 different short stories.

    What Next?

    How to Play 1. Roll the dice to see the number of spaces to move forward. If you land on the same space as another player, roll again. 2. Read the story on the space. Tell the other players what you think might happen next. If you complete the task stay on that space, otherwise return to the square you started your turn on.

    Sample stories include: As soon as Hamish left, Sarah went over and opened the door of his pet parrot's cage.

    Very hesitantly I turned the handle. The door creaked open and we entered the haunted castle.

    The airplane's engines spluttered and then stopped.

    Smart Kid's Times

    How to Play 1. Roll the die to see the number of spaces to forward. 2. If you land on the same space as another player roll again. 3. Answer the question on the space by finding the information on the newspaper page. If you are correct stay on that space otherwise return to the square you started your turn on.

    Stories include: Hybrid Sales Rise, Outrage at Pluto's Demotion, and Australian Government Promotes Health.

    Inference

    How to Play 1. Roll the die to see the number of spaces to move forward. If you land on the same space as another player roll again. 2. Red the sentence on the space and then answer the question. The answer is not given directly so you must make a reasoned conclusion. If you are correct stay on that space otherwise return to the square you started your turn on.

    Sample sentences include:

    Eric baited his hook then dropped the line into the dark blue water. What is Eric trying to catch?

    Ian remembered the days when movies cost a penny. How old do you think Ian is?

    The owner said it was unusual because her dog was usually well behaved. How was the dog acting?

    Own That Word!

    How to play 1. Roll the dice to see the number of spaces to move forward. 2. Create a sentence that includes the word on that space. If you are correct - stay on that square. If you cannot complete the task you must return to the square you started your turn on. If you use another player's name in the sentence they must move back one space.

    Sample Words: Nausea, Vital, Gregarious, Askew, Flibbertigibbet

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